![]() ![]() The highest the index can go is 100 percent, meaning that enemies cannot see Snake no matter how close they are to his position, but its possible to get the percentage down to a negative as well for instance, by taking Snake out of cover and running him over crackling dry leaves. It changes in real time based on a variety of factors, including posture, terrain, amount of shadow, and the current camo and face paint Snake is wearing. Players will know how well camouflaged they are by checking the Camo Index in the screens upper right corner. Snake can don different types of camo and face paint to match the terrain snow, grass, forest, etc. That means keeping himself well fed on fish and snakes he catches (hence the games name), staying well sheltered, and of course remaining well hidden. ![]() With an objective that could (or could not) take days to complete, Snake has to survive the elements in addition to encounters with enemy forces. ![]() Survival has been a hot concept in games since Capcom created the survival-horror genre with its Resident Evil series, but never has the literal meaning been applied to a game as heavily as in Snake Eater. The secret? Careful use of camouflage.įortunately, we know considerably more about the new gameplay and settings. Weve told you about the new era and shown glimpses of the new jungle setting in past articles, but Kojima has just revealed to us one of the sequels main new gameplay features: Hiding not behind trees or rocks, but in plain sight of your enemy. So perhaps its to make life interesting for himself that hes made such drastic revisions for this sequel: For Snake Eater, players can look forward to a new era, new gameplay, and a new setting, Kojima is back to work on the Metal Gear series after vowing never to return once hed finished the excellent and off-kilter Metal Gear Solid 2: Sons of Liberty. But we dont want to place a little cursor on him, so were trying to tweak that to where the camo works but you can still see yourself. trying to work out the solution to this prickly game-design dilemma. Its very hard to play when you cannot see yourself," muses series creator Hideo Kojima. Looks like the new camouflage system in this killer-looking sequel, due for PlayStation 2 this fall, is working a little too well.
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